Swat 4 elite force series#
Like the original series by Jim Walls, Daryl Gates makes cameo appearances in each game. Chief Daryl Gates, in a different style in both atmosphere, and later even in genre. The later games in the series were designed by Tammy Dargan and produced by former L.A. Gates was named to take over the Police Quest series while Walls, along with several former Sierra employees, would go on to design Blue Force, an adventure game similar to the Police Quest series. Before the completion of this game, Jim Walls had left Sierra for reasons that have still not been publicly explained, leaving Jane Jensen to finish the final in-game dialogue and messages.
Swat 4 elite force Pc#
It was only released for the IBM PC and the Amiga. Released in 1991 for SCI version 1, PQ3 is completely mouse-driven. The Bains family also plays a role in this game. Sonny must deal with a partner with questionable ethics as well as find patterns in crime to find his next lead. When Marie is stabbed in a mall parking lot, Sonny's police work becomes personal. Promoted once more, Sonny now has to deal with rampant crime as a drug cartel begins operating in Lytton and evidence of a satanic cult starts to appear. Sonny and Marie are married following Bains' death. Main article: Police Quest III: The Kindred Failure to properly maintain Sonny's firearm at various points throughout the game will cause it to malfunction or misfire, and proceeding into a dangerous situation without proper backup will usually prove fatal. Police Quest II is notably more "mature" than the first title in the series and relies much more on proper procedure. Sonny pursues Bains to Steelton, the current home of Donald Colby, a reformed drug pusher from the original Police Quest. Despite Sonny's efforts, Bains kills several people who were involved in his arrest and abducts Marie. With the help of his partner Keith, Bonds must protect his girlfriend's life as well as his own while pursuing "The Death Angel" once again. A dark shadow is cast over Sonny's happy life, however, when Bains escapes from prison and seeks revenge. He begins dating Marie Wilkans, who helped him in his undercover work in exchange for the dismissal of prostitution charges against her as "Sweet Cheeks" Marie. After arresting Jessie Bains, Bonds is permanently promoted to the homicide division. Released in 1988 and running on the then-current SCI0 engine, the game once again casts the player as officer Sonny Bonds. Main article: Police Quest II: The Vengeance A SCI1.1 enhanced remake in 256 color VGA was released in 1992, which was also the first game released in the series not to feature dead ends. It was released for MS-DOS, Apple II, Macintosh, Amiga, Atari ST and Apple II GS. The game is the most realistic of those developed by Sierra in the late 1980s when compared to Leisure Suit Larry, King's Quest, or Space Quest, and featured many puzzles where proper police procedure is required to succeed. In order to find Jessie Bains, Sonny enlists the help of his former high school sweetheart, "Sweet Cheeks" Marie, who is now working as a prostitute. As the game progresses, he advances from patrol officer to temporary narcotics detective to undercover agent in hope of tracking down a murderous drug dealer named Jessie Bains, "The Death Angel". He gives a traffic violation citation to a driver, single-handedly faces a tough gang of drunken bikers, and makes a DUI arrest. Relieved by his supervisor, Sergeant Dooley, Sonny goes on a short coffee break with a fellow officer and returns to duty. Assigned to traffic duty, Sonny investigates what appears to be a simple car crash but turns out to be a homicide. Released in 1987 using Sierra's Adventure Game Interpreter parser engine, Police Quest casts the player as Sonny Bonds, a 15-year veteran police officer in the fictional town of Lytton, California (name was originally randomly picked from Lytton, British Columbia, CA, not to be confused with Lytton, California). Main article: Police Quest: In Pursuit of the Death Angel Both SWAT and the real-time tactics game SWAT 2 still carried the Police Quest name and were numbered V and VI in the series, respectively, although subsequent titles in the series would drop the Police Quest title altogether and were rebranded as SWAT. The fourth to sixth titles were designed by former LAPD Chief Daryl F. The first five were adventure simulation games, the first three of which were designed by former police officer Jim Walls. Police Quest (or SWAT) is a series of police simulation video games produced and published by Sierra On-Line between 19. Police Quest: In Pursuit of the Death Angel MS-DOS, Amiga, Atari ST, Apple II, Apple IIGS, Apple Macintosh, System 7, Microsoft Windows, PlayStation 2, Xbox, PlayStation Portable, Mobile Adventure, simulation, strategy, tactical shooter